Showing posts with label Shambling Guide. Show all posts
Showing posts with label Shambling Guide. Show all posts

Wednesday, June 11, 2014

God save the King of N'awlins

Zoë Norris has issues. Most of which stem from the events of her debut in Mur Lafferty's  The Shambling Guide to New York City (reviewed here). Her boyfriend is slowly becoming a zombie, her best friend is missing, she can't get a grip on her new powers...oh, and she has to take the new ghost train overnight from New York to New Orleans to get started on the next Shambling Guide, this one focused on New Orleans, natch.

The trip gets off to a rocky start, mainly because non-human coterie members are the only ones allowed in first class. Zoëtists, thralls, and other humans (coterie or not), have to sit in coach. And unlike the non-humans, the club car only serves a few varieties of soft drinks. Her subordinates therefore are sitting in first class, while Zoë and Arthur (the boyfriend, along for the ride because his sister destroyed his supply of "prevent me from becoming a zombie" herbs thinking they were marijuana, and therefore he needs to go find his supplier's supplier, the Doyenne) are sitting in less wonderful seats. Arthur, of course, takes Benedryll and sleeps through Reynard (another city talker) making strange conversation with Zoë, a little girls zoëtist playing with her golems, and a ghost train robbery attempted by real ghosts. Real ghosts who died during a corporate training event that left them dressed as cowboys for all eternity.  Since ghosts can be corporeal on ghost trains, this gets problematic when the guns start going off.

Things keep escalating in the Big Easy. At least two characters have connection to Freyja, who went missing in NOLA a few centuries ago. Japanese demons attack the party. A god of disease shows up. (He's actually one of the best new characters in this.)

Really, this one is an improvement over the first one, which got bogged down in the climatic battle of New York. (It was till a heck of a lot of fun.) The characters have some room to grow, a larger plot is being hinted at, geekery is on display (Zoë plays in a D&D 3.5 campaign based out of North Carolina via Skype), and best of all, Zoë so far has managed to escape from some of the worst romantic tropes that tend to infect Urban Fantasy.

I really look forward to the next one, hinted around as being London.

Tuesday, July 16, 2013

Can't we all just get along?

The answer as presented by The Shambling Guide to New York City by Mur Laferty, is yes, with a few qualifiers.

Zoë, our protagonist, has recently moved back to NYC from the Research Triangle in North Carolina not long after finding out her boss at the publishing firm (whom she was sleeping with) was not only married, but his wife, who is also a cop, is a little upset that Zoë has been sleeping with her husband.

So, being a good travel guide writer/editor, Zoë starts looking for out of the way places in the Big Apple. Which leads her to Mannegishi's Tricks, a run down bookstore in Manhattan, where the proprietor refuses to sell her anything. She does, however, find a flyer looking for someone with publishing experience to work for Underground Publishing. The owner, Phil, tells her not to apply. She wouldn't fit in.

Next, Zoë hits Bakery Under Starlight, where Carl takes orders and Tenagne passes them out with constant insults. She sees another Underground Publishing flyer, and this time, John, a customer at the bakery who happens to work for Underground, talks her into sending in her resume, even as he tells her she wouldn't fit in.She also buys tea for Granny Good Mae, a slightly batty old woman who talks in riddles.

One interview later, Phil takes her to dinner in an attempt to explain why she won't fit in at Underground. Which consists of going to an Italian restaurant with Air Sprite waiters, a zombie Maitre d', and demons eating gerbils. Phil, on the other hand is enjoying a nice pint of A positive, as he is indeed a vampire.  He tries to hypnotize her with limited success.

As should be expected, Zoë gets the job at Underground, working with an all coterie staff. Phil gives her a reading list to help her wrap her mind around the various species she'll be working with. These include Phil, the vampire CEO; John, the incubus; Morgen, the water sprite; and Paul and Montel, the zombies.

Then we get the new CR (Coterie Resources...no humans, other than Zoë), Wesley. Wesley is a construct (think Frankenstein's monster, although in this setting they get lumped in with golems of all shapes and sizes) with the head of Zoë's ex-boyfriend.

We also have Zoë's strange next door neighbor, Arthur, who works for Public Works, kind of the human coterie police. (If coterie members break the rules, Public Works breaks the coterie.)

What follows is a really strange mix of mystery (who's behind the formaldehyde in the zombie brain supply?), invasion (the plot hinges on the person behind everything trying to take over the whole of the city), a bit of romance (There's almost an office romance when Zoë accompanies John to a succubus/incubus feeding ground/bondage club; later on Arthur and Zoë figure out they have a lot in common). For the most part, it works, although there are a few places where the narrative gets a bogged down, or characters vanish for no apparent reason. Or some foreshadowing that borders on spoilers in the excerpts from the guide Zoë is writing in the book.

Regardless of any narrative issues, and also regardless of the rape trigger inducing incubus scene that toddles a fine line between creepy and erotic (and was not meant to be read while on public transit), it remains a fun read, in the spirit of the InCryptid novels.