Friday, May 26, 2023

It's too damn hot

Much as I remember hating Dragons of Summer Flame by Margaret Weis and Tracy Hickman the one and only time I read it previously, it wasn't nearly as bad the second time around. This doesn't mean I liked it that much, but , much like the previous rereads of other RPG fiction that once annoyed me, it didn't fill me with bitterness this time around. Mostly.

 So, we open on the Drak Paladin order, the Knights of Takhisis, setting ground on the island of the Irda, a long lost race that in prior times were cursed to become Ogres. The Irda are exceptionally xenophobic, and decide to crack the legendary Greygem open to power a shield over their island. (Background here. In game materials, the Dwarven god, Reorx,  was tricked into containing Chaos, father of the Gods in a gem. It managed to to create chaos in its wake, before vanishing into history.) Needless to say, this is a really bad idea, as Chaos is freed and begins his threat to destroy the world of his children. 

Which brings us to some of the Children of the Heroes of the Lance, particularly Palin, son of Tika and Caramon; Steel Brightblade, son of Sturm and Kitiara; and Usha, supposedly the half Irda daughter of Raistlin. Steel is a Knight, Palin is a White Robe wizard. They end up running through the world together after Palin is captured by the Knights. They end up being joined by Tasslehoff and Usha as the book goes on. 

We get minor updates on other surviving Heroes of the Lance, and the return of a supposedly dead Hero, last seen sleeping in the Abyss. 

And, by the end, alomst everyone is dead, Chaos is banished, and Krynn enters a new age without Gods. 

So, I remember half the reason I hated this had to do with the chump death of a fan favorite. It's still annoying. However, I can say with the amount of crap going on in here, it probably would have worked better as a trilogy, rather than as one big long epic, bouncing around between characters we barely get to know and some major plot points we don't get to see.While I understand it was written to revise the ruleset for the setting (the game itself had undergone a few class revisions that were not present in the setting; they also made a whole new system specifically for the so called 5th Age that as near as I can tell flopped like a lead balloon), I also can't help but remember the next trilogy in the setting pretty much retcons the heck out of this book. 

Yeah, for what it is, it's an ok read, but honestly, it has no real audience, since people who don't read fantasy or know about DragonLance won't read it, and most fans of the series will hate it.

Wednesday, May 17, 2023

The power of 5

 So, today we're reviewing The Quintessential World of Darkness, a collection of 5 novels/novellas/short stories from each of the original 5 World of Darkness games. (Well, sort of.) As such, I'll be looking at each entry as a separate paragraph or so. 

The book opens with Kevin Andrew Murphy's The Lotus of Five Petals, which centers around the Eastern Vampire courts that became their own game somewhere prior to the Revised editions of the mail line games. Interestingly enough, it's the whole reason I bought a used copy of the collection, since this one amused me more than the game ever did. (In theory, Kindred of the East had a very interesting setting and managed to reconcile the main games into one more integrated world. In practice, it tended to turn into vampires doing Jackie Chan or Crouching Tiger Hidden Dragon.) Anyway, this, the only piece of fiction ever published outside of the sourcebook for the setting, tells the tale of Anchalee, knocked up by Minnesota sailor Howard, who gets killed on the streets of Bangkok. She gets her Second Breath (aka becomes a vampire) and gives birth to Howard's baby, who is now a Dhampir. Lady Miao, one of the more enlightened vampires of Bangkok brings Anchalee into her court, where a prophetic game of Mah Jong suggests Howard should come back in the picture. Howard returns, along with his friends Jim and Warren. Lady Miao claims Warren (who is of Chinese decent) as her choice of playmates during the visit, while her female impersonator secretary, Phat Ho, chooses Jim, who, despite being straight, has more than a few Obviously Gay Traits. Howard gets gifted with a blessing from Kwon Yin, and it eventually resolves as best it can. It's very subversive in its humor, and I love it like candy.

The second book, The Silver Crown by Bill Bridges, I actually have as a paperback, and you can find that review here

Third is Mister Magick by Edo van Belkom, which concerns the world of Mage. You can tell this one was written fairly early in first edition, since nothing lines up with more detailed pictures as the line evolved. Our main character, Romano, is an Italian-Canadian who escapes Canada to become a big name Vegas magician. He has two enemies, one of whom is a jealous assistant, and another a televangelist. While Romano is supposed to be a Cult of Ecstasy mage, one gets the sense that all he has in common with the Tradition is Time magic. While it's ok, I had a hard time trying to translate the setting with the later much richer metaplot that the game had. 

Next, we come to the world of Wraiths and Rick Hautala's Beyond the Shroud. I'll be honest, Wraith has a really engrossing setting, but the few times I've played, it runs into the issue of every character actually being Psyche and Shadow, which gets confusing easily. This book does a fairly good job of illustrating this world, with David trying to save his living wife and dead daughter from another Wraith with designs on one of Jack the Ripper's blades that's conveniently in possession David's ex-wife's new boyfriend. 

Last, we have the short story The Muse by Jody Lyn Nye. In this one, a Scottish artists finds a fairy muse who wants to return to Arcadia. Nothing really happens where the narrator can see it, so we're left with a guy who loves to draw the lady doing strange things who eventually disappears on Samhaine. 

As you can tell, the fiction within is kind of a mixed bag, and not all of it particularly resembles the source material. But, if you can find a copy, or just want one of the volumes, it will entertain.

Sunday, May 7, 2023

The continuing story of a quack that's gone to the dogs

 We return to brooding with P. N. Elrod's I, Strahd: The War With Azalin, in which we continue the previous Strahd volume and hear the vampire's side of the story that was covered in Gene DeWeese's King of the Dead. Our framing story has the fearless Von Richten listening to his regular book dealer in Mordent agree to consignment sell a book with the further journals of Count Strahd of Barovia. 

So, basically, Azalin arrives in Barovia from his kingdom on Oerth. He and Strahd get on like oil and water, but wind up in a codependant relationship, as both need each other to try to escape the mists. There's also a Vistani prophecy concerning Azalin's arrival, leading to Strahd working more carefully than normal for the years Azalin is trapped in the domain. 

While the "War" is a bit of a misnomer (the only open battle is a big skirmish during a point when Barovia and Darkon shared a border; most of it is married couple bickering between a vampire and a lich), it remains fun reading. Particularly since unlike Azalin, who knows exactly why and how he's being punished, and understands that he could end it at any time, Strahd is fairly circumspect about what's going on in his domain. He understands that additions occasionally crop up on his borders, and everyone begins to forget that they didn't used to be there, but he has no real awareness of exactly what is going on. 

While not as fun as the first vampire confessional, it remains engaging.