So, after more years than I care to count, I've joined the rest of geekdom and finished Russ T. Howard's The Ultimate Helm, the final book in the SpellJammer Cloakmaster Cycle.
We again join Teldin on his voyage to meet the legendary ship, which he technically found at the end of the last volume. The ship responded by attacking his Nautiloid. Anyway, as we begin, the legend impales Cloakmaster's ship, and three survivors board the SpellJammer, joining the human population living on the back of the Manta Ray.
And promptly get attacked by every non human population living on the SpellJammer, all of whom have heard the legend of the Dark Times heralded by the arrival of the Cloakmaster.
So, basically, the entire ship goes to war, all the different fleets come join the war, and eventually, after being reunited with Estriss the Illithid and Cwlanas, the elf maid from book 1, and a psionic projection of the kender Gaye, we finally find the final secrets of the SpellJammer.
(As a side note, given that pretty much the gnomes of Krynn are about the only ones who know anything about SpellJamming in general, one is hard pressed not to imagine the Silvanesti, models of elven grace and xenophobia, watching people get kidnapped by aliens, and not wonder how that went over. Redneck elves.)
While this is a satisfying conclusion to the series as a whole, the war for the SpellJammer and the various factions vying for control really isn't that well fleshed out. One never gets a sense of the intrigue floating aboard the ship. And frankly, the serious contenders for taking out Teldin are almost cartoonish in their villainy. Unlike book 1 which took a turn for the very dark during the Neogi torture scene, this one has the villains doing the equivalent of tying the helpless maiden to the train tracks while twirling a moustache.
So, honestly, while the finale is actually really good, the build up to everything is rushed and silly. But I'm happy I read it anyway.
Showing posts with label Cloakmaster Cycle. Show all posts
Showing posts with label Cloakmaster Cycle. Show all posts
Thursday, August 29, 2019
Friday, August 23, 2019
Go with the flow
Twofer again tonight, starting with Nigel Findley's return to The Cloakmaster Cycle with The Broken Sphere.
There isn't that much to say about the plot of this installment of Teldin's adventures in the Phlogostein, since most of the book is an extended chase from Crescent to the eponymous Broken Sphere wherein he can find the fabled SpellJammer.
On one hand, this one does have a few advantages; with the return of Julia, we get a better reason that recycling as to why characters keep returning to the series after being presumed dead, and we also get a lecture on why late stage capitalism in Medieval space is just as bad as it is in post modern time.
Unfortunately, this is still a big "Sail here, find out there are traitors and spies on the new crew, meet an old cast member who may or may not be bad, find out who the actual big bad is an their motivations, then proceed on the quest."
Which, honestly, isn't poorly written, and indeed features a Beholder in human disguise as a crewman. It's more that we've have 4 books prior to this really following a similar formula. I am happy they decided to enter an Elvish concept of a person to whom fate bends around as a reason why people keep wondering in and out of the story.
It's just, if it weren't for the appearance of the legendary ship at the end, this book would have been filler.
There isn't that much to say about the plot of this installment of Teldin's adventures in the Phlogostein, since most of the book is an extended chase from Crescent to the eponymous Broken Sphere wherein he can find the fabled SpellJammer.
On one hand, this one does have a few advantages; with the return of Julia, we get a better reason that recycling as to why characters keep returning to the series after being presumed dead, and we also get a lecture on why late stage capitalism in Medieval space is just as bad as it is in post modern time.
Unfortunately, this is still a big "Sail here, find out there are traitors and spies on the new crew, meet an old cast member who may or may not be bad, find out who the actual big bad is an their motivations, then proceed on the quest."
Which, honestly, isn't poorly written, and indeed features a Beholder in human disguise as a crewman. It's more that we've have 4 books prior to this really following a similar formula. I am happy they decided to enter an Elvish concept of a person to whom fate bends around as a reason why people keep wondering in and out of the story.
It's just, if it weren't for the appearance of the legendary ship at the end, this book would have been filler.
Tuesday, August 13, 2019
That's Snow Ghost!
Teldin Moore is back for more in The Radiant Dragon, book 4 of the Cloakmaster Cycle.
We open on a Reigar captain finding the fabled SpellJammer, only said Reigar isn't. She's really a space dragon who also has one of the Ultimate Helms that are supposed to allow a person to control the ship. Whatever said dragon sees on the ship leads to her reverting to her draconic form and destroying the ship she was captaining.
From there, we rejoin Teldin on his current Helm, a really understaffed ship that gets attacked by Illithid slavers, who happen to be hosting Estriss, last seen floating in the void a few books ago. (This series recycles characters so often, I feel like I'm watching a soap opera half the time. I half expect the last book to involved every dead character to be waiting on the SpellJammer.)
The Elves rescue Teldon and his Half-Elf navigator and Gnome engineer, who in turn wind up rescuing two Dracons and a Space Gypsy from a Beholder. The Elvish ship is piloted by Vallus Leafblower, last seen also two books ago on Toril. Speaking of Toril, we wind up briefly in Evermeet on Toril, as Vallus and the elves are trying to convince Teldin to go get the SpellJammer and bring it to bear on the Scro in the Unhuman War. The Scro, in the meantime, are trying to get the cloak themselves as well as bring a new weapon to bear from the prison world Armstice, where entire generations of goblinoids have lived in ice caves for generations following the first Unhuman War. And an elf joins the crew, na,ed Raven Moonbeam, who's a legend among the elves.
Anyway, we eventually all wind up on Armstice as the Swan Ship (the elvish ship Teldin sort of commands) has to make an emergency landing. We find out about the Insectare plotting with one of the clans of Bionoids (Elven creations that transform from Half Elf seemings to giant battle insects) to take out the Scro and the Elven fleet. And we find out who Raven really is.
There's a lot going on here, and it mostly hold together. If nothing else, we've at least been shown that the living ship that looks like a manta ray with a city on its back does indeed exist and a way to reach it eventually. Two more to go.
We open on a Reigar captain finding the fabled SpellJammer, only said Reigar isn't. She's really a space dragon who also has one of the Ultimate Helms that are supposed to allow a person to control the ship. Whatever said dragon sees on the ship leads to her reverting to her draconic form and destroying the ship she was captaining.
From there, we rejoin Teldin on his current Helm, a really understaffed ship that gets attacked by Illithid slavers, who happen to be hosting Estriss, last seen floating in the void a few books ago. (This series recycles characters so often, I feel like I'm watching a soap opera half the time. I half expect the last book to involved every dead character to be waiting on the SpellJammer.)
The Elves rescue Teldon and his Half-Elf navigator and Gnome engineer, who in turn wind up rescuing two Dracons and a Space Gypsy from a Beholder. The Elvish ship is piloted by Vallus Leafblower, last seen also two books ago on Toril. Speaking of Toril, we wind up briefly in Evermeet on Toril, as Vallus and the elves are trying to convince Teldin to go get the SpellJammer and bring it to bear on the Scro in the Unhuman War. The Scro, in the meantime, are trying to get the cloak themselves as well as bring a new weapon to bear from the prison world Armstice, where entire generations of goblinoids have lived in ice caves for generations following the first Unhuman War. And an elf joins the crew, na,ed Raven Moonbeam, who's a legend among the elves.
Anyway, we eventually all wind up on Armstice as the Swan Ship (the elvish ship Teldin sort of commands) has to make an emergency landing. We find out about the Insectare plotting with one of the clans of Bionoids (Elven creations that transform from Half Elf seemings to giant battle insects) to take out the Scro and the Elven fleet. And we find out who Raven really is.
There's a lot going on here, and it mostly hold together. If nothing else, we've at least been shown that the living ship that looks like a manta ray with a city on its back does indeed exist and a way to reach it eventually. Two more to go.
Saturday, July 13, 2019
And the Rock cried out no hiding place
Due to some timing issues getting to the library, I went ahead and started The Maelstrom's Eye by Roger E. Moore before starting some of the other books in the TBR pile.
Anyway, we're back with Teldin as his ship reaches the Rock of Bral, where he can contact the Elven Fleet. Which is fine, except unknown to everyone, the Scro are back and hell bent on exterminating the Elves. (Scro are Space Orcs.) Unfortunately, said Scro get in contact with a lich who can trace the cloak and contracts them to go after Teldin to get the Cloak. However, once they know what the Cloak is and does, they start their own plots to get it.
In the meantime, Teldin does meet up with the Elves, who inform him that his cloak is The Cloak of the First Pilot, which would allow him to control the legendary SpellJammer, thus why everyone wants it. Including the Elves.
What follows is essentially a drawn out chase across a few systems, as everyone goes after Teldin and we find out just about everyone has a spy on his ship. On the other hand, one character thought to be dead at the end of the first book comes back.
It is kind of silly, but it's also hard to to get excited when the ship lands on a "megafauna", a giant creature with a foot that's about the size of a continent.
Anyway, we're back with Teldin as his ship reaches the Rock of Bral, where he can contact the Elven Fleet. Which is fine, except unknown to everyone, the Scro are back and hell bent on exterminating the Elves. (Scro are Space Orcs.) Unfortunately, said Scro get in contact with a lich who can trace the cloak and contracts them to go after Teldin to get the Cloak. However, once they know what the Cloak is and does, they start their own plots to get it.
In the meantime, Teldin does meet up with the Elves, who inform him that his cloak is The Cloak of the First Pilot, which would allow him to control the legendary SpellJammer, thus why everyone wants it. Including the Elves.
What follows is essentially a drawn out chase across a few systems, as everyone goes after Teldin and we find out just about everyone has a spy on his ship. On the other hand, one character thought to be dead at the end of the first book comes back.
It is kind of silly, but it's also hard to to get excited when the ship lands on a "megafauna", a giant creature with a foot that's about the size of a continent.
Sunday, July 7, 2019
Why are we out of Rum?
I need to go watch Pirates of the Caribbean again, since I'm running out of Captain Jack quotes, and I just realized that between 4 more volumes of the Cloakmaster Cycle and the two books I just got from the library all having nautical themes, I'm going to need them.
Anyway, it would seem that all 6 books of the Cloakmaster Cycle have different authors, which does mean that book 2, Into the Void, has some major tonal differences from its predecessor, making me wonder if this is going to be a case of Naked Came the Stranger in RPG format.
Anyway, we pick up with Teldin Moore as the Gnomish ship he's flying on is getting ready to leave Krynnspace. Sadly, the gnomes get attacked by more Neogi. Teldin happens to be out on a longboat when the attack happens, leaving him and 3 of the gnomes stranded as the gnomeship make evasive maneuvers. Thankfully, they get picked up by a Hammership crewed by mostly humans, captained by Estriss, an Illithid.
The Probe is bound for Realmspace, specifically the island of Rauthaven, where Estriss is looking to buy strange artifacts at an auction. Which does take us out of Krynnspace and into the Flow for the first time. We learn bits of Teldin's cloak's powers, like the ability to change his appearance, which Teldin does end up doing in Realmspace, after the Probe rescues a stranded ship.
Once again, the Neogi attack, although this time we find out they have a spy on the Probe.
In the end Teldin gets betrayed by at least 3 people, as just about everyone except for some of the crew wants the cloak.
Fun read, and it looks like the next book will explore areas that are specific settings for SpellJammer, which should be interesting.
Anyway, it would seem that all 6 books of the Cloakmaster Cycle have different authors, which does mean that book 2, Into the Void, has some major tonal differences from its predecessor, making me wonder if this is going to be a case of Naked Came the Stranger in RPG format.
Anyway, we pick up with Teldin Moore as the Gnomish ship he's flying on is getting ready to leave Krynnspace. Sadly, the gnomes get attacked by more Neogi. Teldin happens to be out on a longboat when the attack happens, leaving him and 3 of the gnomes stranded as the gnomeship make evasive maneuvers. Thankfully, they get picked up by a Hammership crewed by mostly humans, captained by Estriss, an Illithid.
The Probe is bound for Realmspace, specifically the island of Rauthaven, where Estriss is looking to buy strange artifacts at an auction. Which does take us out of Krynnspace and into the Flow for the first time. We learn bits of Teldin's cloak's powers, like the ability to change his appearance, which Teldin does end up doing in Realmspace, after the Probe rescues a stranded ship.
Once again, the Neogi attack, although this time we find out they have a spy on the Probe.
In the end Teldin gets betrayed by at least 3 people, as just about everyone except for some of the crew wants the cloak.
Fun read, and it looks like the next book will explore areas that are specific settings for SpellJammer, which should be interesting.
Wednesday, June 26, 2019
Gnomes.....In....SPAAAAAAAAAAAAAAACE!
So, thanks to Amazon, I've assembled what really amounts to the Infinity Stones of the Dungeons & Dragons, all six volumes of The Cloakmaster Cycle by David Cook. (I think Book six has a different author, but bear with me.) Set in the SpellJammer setting, book 1, Beyond the Moons begins on Krynn, home of the DragonLance setting. (Note for those getting buried under geeklore here. SpellJammer was one of a few settings in the overall game that allowed passage between different settings within the multiverse. SpellJammer was different in that that travel was generally done by using flying ships [sometimes literally sailing ships that could fly through the air and space] and crossing the phlogiston and traveling between the Crystal Spheres that house different worlds. DragonLance is a High Medieval setting where the main timeline concerned the return of both Gods and Dragons after a very long absence. Interestingly, one of the creators of the setting modeled quite a bit of it off Joseph Smith and the Golden Disks. The Gnomes of Krynn mostly live in Mount Nevermind, where they as a race are mostly engineers.)
Anyway, we center on farmer Teldin, a retired muleskinner who served in the War of the Lance. While he by the end answers the Call to Adventure, at the outset, his entire motivation is to farm melons and avoid fighting. However, this doesn't last long, as what Teldin's elderly neighbor Liam mistakes for a dragon is actually a SpellJamming ship that crashes in the melon patch. An unusual captain gifts Teldin with a cloak as she dies. Sadly, the only survivor of the crash, Gomja the Grif, thinks Teldin killed the captain at first, which gets corrected fairly quickly, although it's half the book until they really trust each other.
Anyway, we center on farmer Teldin, a retired muleskinner who served in the War of the Lance. While he by the end answers the Call to Adventure, at the outset, his entire motivation is to farm melons and avoid fighting. However, this doesn't last long, as what Teldin's elderly neighbor Liam mistakes for a dragon is actually a SpellJamming ship that crashes in the melon patch. An unusual captain gifts Teldin with a cloak as she dies. Sadly, the only survivor of the crash, Gomja the Grif, thinks Teldin killed the captain at first, which gets corrected fairly quickly, although it's half the book until they really trust each other.
What a Giff might look like.
Any rate, it isn't long before Teldin and Gomja find out the ship that shot down Gomja's former ship (referred to later as a Death Spider) is in hot pursuit and after the cloak gifted to Teldin. Seems the Neogi want the cloak for some reason.
What a Neogi might look like.
Teldin and Gomja make their way to Palanthas, where the Scribe Astinus hopefully has answers on what's going on. They join up with a mercenary group run by an old comrade of Teldin's. For the sake of expediency, Gomja is cloaked and passed off as having been cursed by the Dark Queen. By the time we get to Palanthas, we find out Teldin's old friend is employed by the Neogi, the cloak can change Teldin's appearance to others. Teldin also finds out he can't take the cloak off, but it does adjust its size at his command. As he wants to get rid of it, get Gomja out in space and go back to his farm.... Astinus agrees to a brief meeting after being gifted star charts. He send the pair to Sancrist Island, home of Mount Nevermind, where the only SpellJamming race on Krynn lives. This means stowing away on an Elven ship, who aren't exactly happy about passengers. (As a side note, and some nitpicking, the Captain is Silvanesti, who at this period in the timeline avoided contact with all other races. Also, he's a Red Robed mage, which would also be unusual for an Elf, since Red is neutral, rather than good. One wonders if the captain has a story that never got told.)
Gomja uses this interlude to teach Teldin combat techniques, which works out, since the ship gets attacked by minotaur pirates. Teldin manages to save the captain's daughter when she goes overboard, and Captain gifts the pair weapons.
They finally arrive at Mount Nevermind, wherein we get to meet the Gnomes. This book mentions the Gnomeflingers aren't working, so they are forced to resort to what passes for Gnomish elevators, since the stairs are being repaired. These elevators work by putting passengers in bucket attached to another bucket by a pulley. The other bucket is filled with rocks, and dropped, allowing the passengers to rise to a different level. (I never said Gnomes were GOOD engineers.)
Any rate, The Gnomes have a new SpellJamming ship being built, named Unquenchable. Before they can get off the ground though, the Neogo show up and attack. Gomja and Teldin manage to organize the Gnomes into a fighting force quickly, although Teldin gets captured and tortured. After a few days, Gomja does manage to rescue him, although Teldin has almost escaped by that point.
Teldin decides to join the Gnomish SpellJammers, thinking correctly that the Neogi will continue to attack Krynn until they get the cloak. Gomja leads some of the Gnomes onto another Neogi ship to crash it. We end, with the Gnomes and Teldin getting ready to leave Krynnspace and enter the Phlogiston while acting like tiny Captain Kirks.
While this ain't exactly DragonLance fiction, it's still pretty amusing. I look forward to what the next volumes hold.
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