I'd been looking forward to Night Fall by Simon R. Green since the advertisement for it at the end of his last Secret Histories novel, since it meant the characters from that series were going to finally share space with his earlier Nightside series, which evidently ended before I started this blog.
A quick rundown on the Nightside...
Nightside is kind of a pocket reality hidden in London, kind of an adult version of The Phantom Tollbooth. Normal reality goes out the window in Nightside, where sin is available to all seekers, timeslips bring in people from all over the universe, aliens, alternate dimensions, etc all exist within. The Nightside is supervised by The Advisors, who in turn are represented by someone with the title Walker. At the start of this volume, Walker is John Taylor, who was the narrator of the Nightside series. Trying to to spoil too much, John is the child of the supernatural entity that formed the Nightside, is married to Shotgun Suzie, and is about to become a father.
Edward Drood, on the other hand, is still working with the Drood family, who are bound and determined to save humanity, whether they like it or not. So, when the borders of the Nightside start expanding for reasons they can't easily discern, the Droods send Eddie in along with Molly Metcalf to figure out what's actually happening, violating ancient pacts that have kept the Droods out of Nightside.
This doesn't go well, and we follow both men as a war inevitably starts breaking out. Eventually, the Droods use Alpha Red Alpha to shift the entire manor into Nightside for what they assume will be a bloodless coup.
Which doesn't happen.
Along the way, characters from both series pop in and out of the narrative, along with JC from Ghostfinders, who eventually helps end the war towards the end. In the end, we get resolution on just about everything, although the final wrap up is kind of abrupt. (It also conforms that Ishmael Jones is not part of this universe.)
I really enjoyed seeing John and Edward sharing the same pages, since they're really two sides of the same character. They do end up pulling a Kirk meets Picard towards the end, which honestly had me cheering while eating my lunch today.
I'm sad to see the world end, but what a ride it was. Although you never know how permanent such endings are, sometime things do come back even in a cameo.
Showing posts with label Ghost Finders. Show all posts
Showing posts with label Ghost Finders. Show all posts
Friday, December 7, 2018
Thursday, December 31, 2015
Who you gonna call?
I'm under the distinct impression that Forces From Beyond (or Bayonne, if you're from Jersey) is the last of Simon R. Green's Ghost Finder novels. It's actually a satisfying way to end it, explaining one whole heck of a lot of what's been going on over 6 novels and finally revealing what happened during JC's confrontation with Fenrir Tenebre back in book 1.
In this, we start with a haunted hotel room that confronts people staying inside with their own life purpose or lack thereof. After providing some team building for the Finders, we then move to a Carnacki Institute convention where we find out Lattimer (who runs the Institute) has decided to team up our heroes with their counterparts in The Crowley Project, since the physical location of The Flesh Undying has been found in the Atlantic Ocean.
The death of all the convention attendees, Lattimer being replaced as head, and a confrontation with the Faust winds us up on a boat floating over the Flesh with the overall plan being dropping JC, Melody, and Happy down in the depths in a bathysphere.
Anyway, there are quite a few revelations along the way, as Green does his darndest to wrap up multiple plot lines.
As I keep saying, if you've read any of his other work, you have an idea what you're in for when you crack open the first page. But he does so with skill and panache.
In this, we start with a haunted hotel room that confronts people staying inside with their own life purpose or lack thereof. After providing some team building for the Finders, we then move to a Carnacki Institute convention where we find out Lattimer (who runs the Institute) has decided to team up our heroes with their counterparts in The Crowley Project, since the physical location of The Flesh Undying has been found in the Atlantic Ocean.
The death of all the convention attendees, Lattimer being replaced as head, and a confrontation with the Faust winds us up on a boat floating over the Flesh with the overall plan being dropping JC, Melody, and Happy down in the depths in a bathysphere.
Anyway, there are quite a few revelations along the way, as Green does his darndest to wrap up multiple plot lines.
As I keep saying, if you've read any of his other work, you have an idea what you're in for when you crack open the first page. But he does so with skill and panache.
Thursday, September 4, 2014
WTMI, broadcasting at 10000mHz
As I've said in more than a few review on here, Simon R. Green is a little less like reading and more getting swept up in his silliness.
Voices From Beyond, the newest Ghost Finders, again keeps this idea alive.
The difference being, of course, that Ghost Finders focuses on 4 investigators, rather than narration by one particular character. These 4 are less super powered than other Green protagonists, however, they are just as cheeky.
In this case, JC, who's eyes have been changed by powers from Bayonne, finds out his ghost Girlfriend has been working for his boss under his nose. Melody and Happy (she of the super science and he of the telepathy) are still coupled and dealing with Happy's drug habit that would seem to make both Crowley and Leary seem like teetotalers.
We get a preliminary investigation into a suburban haunt where a Professor of Psychology accidentally opens a door to another realm, letting his 4 students get sucked into a rather obscene world. JC and Kim combine like the Wonder Twins to rescue the students and close the door behind them. Which leads into the main scenario of the book, wherein our team gets called out to Radio Free Albion to investigate voices breaking in during broadcasts warning of horrible fates befalling listeners. Needless to say, the staff isn't happy with this development.
We get a heads up of what awaits us, when a future version of JC greets him at the door, bleeding out and missing eyes of any kind. In fact, all the Finders (except Kim), manage to see future versions of themselves, destroyed by some great beast.
It's kind of disturbing in a few places (this particular series is good for that kind of thing), but given most of the mystery revolves around the future and present colliding, one can't help but wonder why no one realized that if they fail, time would loop around for another go, rather than fully manifesting the Hell on Earth people keep seeing.
As it is, and since subtlety is not one of Green's strong points, the story finds a way around the problem of multiple futures eventually. Much in the British tradition, it goes straight there, not hanging around for sub plots or much character development beyond "Oh gee, I still want a body" or "The drugs are killing me, why not let me die?"
It's not a bad read by any stretch of the imagination. It holds attention and is honestly good fun. But it's not exactly undying prose either.
Voices From Beyond, the newest Ghost Finders, again keeps this idea alive.
The difference being, of course, that Ghost Finders focuses on 4 investigators, rather than narration by one particular character. These 4 are less super powered than other Green protagonists, however, they are just as cheeky.
In this case, JC, who's eyes have been changed by powers from Bayonne, finds out his ghost Girlfriend has been working for his boss under his nose. Melody and Happy (she of the super science and he of the telepathy) are still coupled and dealing with Happy's drug habit that would seem to make both Crowley and Leary seem like teetotalers.
We get a preliminary investigation into a suburban haunt where a Professor of Psychology accidentally opens a door to another realm, letting his 4 students get sucked into a rather obscene world. JC and Kim combine like the Wonder Twins to rescue the students and close the door behind them. Which leads into the main scenario of the book, wherein our team gets called out to Radio Free Albion to investigate voices breaking in during broadcasts warning of horrible fates befalling listeners. Needless to say, the staff isn't happy with this development.
We get a heads up of what awaits us, when a future version of JC greets him at the door, bleeding out and missing eyes of any kind. In fact, all the Finders (except Kim), manage to see future versions of themselves, destroyed by some great beast.
It's kind of disturbing in a few places (this particular series is good for that kind of thing), but given most of the mystery revolves around the future and present colliding, one can't help but wonder why no one realized that if they fail, time would loop around for another go, rather than fully manifesting the Hell on Earth people keep seeing.
As it is, and since subtlety is not one of Green's strong points, the story finds a way around the problem of multiple futures eventually. Much in the British tradition, it goes straight there, not hanging around for sub plots or much character development beyond "Oh gee, I still want a body" or "The drugs are killing me, why not let me die?"
It's not a bad read by any stretch of the imagination. It holds attention and is honestly good fun. But it's not exactly undying prose either.
Tuesday, December 17, 2013
Oh No! Not the bees!
You can tell a novel is going to be fun when it starts with a trip to London Undertowen to meet the old Celtic god Lud and winds up in a good Christopher Lee movie/Bad Nic Cage remake.
Since the library didn't have a physical copy of Spirits From Beyond by Simon R. Green, I had to navigate through the Overdrive Media app to download the book digitally. I'll be honest, much as I like my Nook for some things (it's great for traveling, since I can watch NetFlix and check e-mail on it), but I'm not all that thrilled about trying to read on it, mainly since any movement with the device is a bit like waving your hand in front of a TV. Which means finding a level surface to put it on, then trying to find a comfortable position. Also, thanks to an old Mad Magazine parody, any title with the word "beyond" in it auto corrects in my mind to Bayonne. Thus making many horror/thrillers all about New Jersey.
Anyway, Spirits starts with JC being lonely in his room, missing his ghost girlfriend Kim. Who shows up after about a page and a half. She tells him to return to the building he investigated back in the second book. The rest of the team, Melody and Happy, join him, and they descend into London Undertowen. Whereupon we meet reanimated Druids who are part of the Flesh Undying's effort to wake up Lud to open a big enough gap in reality to let the Flesh Undying escape. Even if that would destroy the world as we know it.
As in many of Green's novels, this is more or less a prelude into the greater story that takes up the rest of the book. Which in this case involves being ordered to investigate The King's Arms Inn which is supposed to be a routine haunting.
Given this is Green, it's anything but routine. Once the Ghost Finders get beyond the normal haunting stuff "blood that never cleans up, stuff like that) and the locals get chased out by a storm, we delve into doors that switch what lies behind them (time slips, a being from Outside that eats the unwary paying guest....), a spectacularly angry young blond, a young suicide who once loved the current owner....
And oh yes, there are naughty bad evil druids of The Wicker Man kind. Who really don't figure much into the plot as much as they do the background on The King's Arms. No bees though, which puts this a step above the horrible remake.
When they're not busy being cheeky with the preternatural, we're getting some character rounding within the quartet. Kim is keeping secrets, JC is worndering why something from Outside saved him during the fight with Fenris Tenebrae (especially after a few cryptic comments from Lud and Kim both), Happy is back on "the pills", and Melody is dealing with the fact that her love of Happy can't save him from his addiction.
There's also a rather silly running joke about as as yet unseen character known as the Traveling Doctor. Who created an Index for the Carnacki Institute archives that's bigger on the inside. Given the ending on this one, I look forward to seeing what Green has in store next for these characters.
Since the library didn't have a physical copy of Spirits From Beyond by Simon R. Green, I had to navigate through the Overdrive Media app to download the book digitally. I'll be honest, much as I like my Nook for some things (it's great for traveling, since I can watch NetFlix and check e-mail on it), but I'm not all that thrilled about trying to read on it, mainly since any movement with the device is a bit like waving your hand in front of a TV. Which means finding a level surface to put it on, then trying to find a comfortable position. Also, thanks to an old Mad Magazine parody, any title with the word "beyond" in it auto corrects in my mind to Bayonne. Thus making many horror/thrillers all about New Jersey.
Anyway, Spirits starts with JC being lonely in his room, missing his ghost girlfriend Kim. Who shows up after about a page and a half. She tells him to return to the building he investigated back in the second book. The rest of the team, Melody and Happy, join him, and they descend into London Undertowen. Whereupon we meet reanimated Druids who are part of the Flesh Undying's effort to wake up Lud to open a big enough gap in reality to let the Flesh Undying escape. Even if that would destroy the world as we know it.
As in many of Green's novels, this is more or less a prelude into the greater story that takes up the rest of the book. Which in this case involves being ordered to investigate The King's Arms Inn which is supposed to be a routine haunting.
Given this is Green, it's anything but routine. Once the Ghost Finders get beyond the normal haunting stuff "blood that never cleans up, stuff like that) and the locals get chased out by a storm, we delve into doors that switch what lies behind them (time slips, a being from Outside that eats the unwary paying guest....), a spectacularly angry young blond, a young suicide who once loved the current owner....
And oh yes, there are naughty bad evil druids of The Wicker Man kind. Who really don't figure much into the plot as much as they do the background on The King's Arms. No bees though, which puts this a step above the horrible remake.
When they're not busy being cheeky with the preternatural, we're getting some character rounding within the quartet. Kim is keeping secrets, JC is worndering why something from Outside saved him during the fight with Fenris Tenebrae (especially after a few cryptic comments from Lud and Kim both), Happy is back on "the pills", and Melody is dealing with the fact that her love of Happy can't save him from his addiction.
There's also a rather silly running joke about as as yet unseen character known as the Traveling Doctor. Who created an Index for the Carnacki Institute archives that's bigger on the inside. Given the ending on this one, I look forward to seeing what Green has in store next for these characters.
Sunday, September 29, 2013
The Play's the thing...
I mentioned Simon R. Green's Ghost Finders in passing a few books back, and I just finished the latest volume, Ghost of a Dream. (According to Wikipedia, the next volume is out, but I have yet to find it. So this is technically the most recent.)
Some quick background on how this particular series is laid out. JC, Melody, and Happy work for the Carnaki Institute, shutting down hauntings before the general public finds out what's actually going on. (Think Torchwood, only without Captain Jack.) Happy is a manic-depressive telepath and an improving drug problem. Melody is the super science brain, using instruments to figure out what's going on. JC, the team leader, had a bit of an adventure in book 1, and now has eyes that glow with brilliant light. He also has a ghost girlfriend, Kim, who has issues of her own.
Like other volumes in the other series in this shared world, Dream's first two chapters deal with our protagonists dealing with something totally unrelated to the bigger plot of the book. In this case, JC, Melody, and Happy deal with a haunted rail station in northern England. Which, it turns out, has to do with a train that went into a tunnel back in the late 19th century and is just now getting ready to come back. (Interestingly, the first book in this series, Ghost of a Chance, involved a haunted Underground station.) Once that situation resolves, we move on to the main focus of the novel, the haunting of The Haybarn Theater.
Now, the one thing I like about the Ghost Finders is that, unlike Secret Histories and Nightside, the three protagonists are basically fairly normal humans. No armor, no flying Valkyries on dinosaurs, no Merlin, no time slips. Basically them and their skills versus the supernatural.Which is to the good, since it allows the narratives to play out almost like a Role Playing Game, wherein the characters grow with each adventure.
And this one is actually quite creepy. Not only is there a normal haunting, but The Undying Flesh sends in his avatar, Faust, to take out the ghost hunters. Some of the tricks played between the haunts and the outside dimensional entity actually made my skin crawl on my lunch break. Which, given that I don't scare easily, I was in a retail store's break room at 1PM, and I was surrounded by people...that's quite an accomplishment.
Really, I can't wait to get my hands on the next volume. Hopefully I find it soon.
Some quick background on how this particular series is laid out. JC, Melody, and Happy work for the Carnaki Institute, shutting down hauntings before the general public finds out what's actually going on. (Think Torchwood, only without Captain Jack.) Happy is a manic-depressive telepath and an improving drug problem. Melody is the super science brain, using instruments to figure out what's going on. JC, the team leader, had a bit of an adventure in book 1, and now has eyes that glow with brilliant light. He also has a ghost girlfriend, Kim, who has issues of her own.
Like other volumes in the other series in this shared world, Dream's first two chapters deal with our protagonists dealing with something totally unrelated to the bigger plot of the book. In this case, JC, Melody, and Happy deal with a haunted rail station in northern England. Which, it turns out, has to do with a train that went into a tunnel back in the late 19th century and is just now getting ready to come back. (Interestingly, the first book in this series, Ghost of a Chance, involved a haunted Underground station.) Once that situation resolves, we move on to the main focus of the novel, the haunting of The Haybarn Theater.
Now, the one thing I like about the Ghost Finders is that, unlike Secret Histories and Nightside, the three protagonists are basically fairly normal humans. No armor, no flying Valkyries on dinosaurs, no Merlin, no time slips. Basically them and their skills versus the supernatural.Which is to the good, since it allows the narratives to play out almost like a Role Playing Game, wherein the characters grow with each adventure.
And this one is actually quite creepy. Not only is there a normal haunting, but The Undying Flesh sends in his avatar, Faust, to take out the ghost hunters. Some of the tricks played between the haunts and the outside dimensional entity actually made my skin crawl on my lunch break. Which, given that I don't scare easily, I was in a retail store's break room at 1PM, and I was surrounded by people...that's quite an accomplishment.
Really, I can't wait to get my hands on the next volume. Hopefully I find it soon.
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