Anyway, we center on farmer Teldin, a retired muleskinner who served in the War of the Lance. While he by the end answers the Call to Adventure, at the outset, his entire motivation is to farm melons and avoid fighting. However, this doesn't last long, as what Teldin's elderly neighbor Liam mistakes for a dragon is actually a SpellJamming ship that crashes in the melon patch. An unusual captain gifts Teldin with a cloak as she dies. Sadly, the only survivor of the crash, Gomja the Grif, thinks Teldin killed the captain at first, which gets corrected fairly quickly, although it's half the book until they really trust each other.
What a Giff might look like.
Any rate, it isn't long before Teldin and Gomja find out the ship that shot down Gomja's former ship (referred to later as a Death Spider) is in hot pursuit and after the cloak gifted to Teldin. Seems the Neogi want the cloak for some reason.
What a Neogi might look like.
Teldin and Gomja make their way to Palanthas, where the Scribe Astinus hopefully has answers on what's going on. They join up with a mercenary group run by an old comrade of Teldin's. For the sake of expediency, Gomja is cloaked and passed off as having been cursed by the Dark Queen. By the time we get to Palanthas, we find out Teldin's old friend is employed by the Neogi, the cloak can change Teldin's appearance to others. Teldin also finds out he can't take the cloak off, but it does adjust its size at his command. As he wants to get rid of it, get Gomja out in space and go back to his farm.... Astinus agrees to a brief meeting after being gifted star charts. He send the pair to Sancrist Island, home of Mount Nevermind, where the only SpellJamming race on Krynn lives. This means stowing away on an Elven ship, who aren't exactly happy about passengers. (As a side note, and some nitpicking, the Captain is Silvanesti, who at this period in the timeline avoided contact with all other races. Also, he's a Red Robed mage, which would also be unusual for an Elf, since Red is neutral, rather than good. One wonders if the captain has a story that never got told.)
Gomja uses this interlude to teach Teldin combat techniques, which works out, since the ship gets attacked by minotaur pirates. Teldin manages to save the captain's daughter when she goes overboard, and Captain gifts the pair weapons.
They finally arrive at Mount Nevermind, wherein we get to meet the Gnomes. This book mentions the Gnomeflingers aren't working, so they are forced to resort to what passes for Gnomish elevators, since the stairs are being repaired. These elevators work by putting passengers in bucket attached to another bucket by a pulley. The other bucket is filled with rocks, and dropped, allowing the passengers to rise to a different level. (I never said Gnomes were GOOD engineers.)
Any rate, The Gnomes have a new SpellJamming ship being built, named Unquenchable. Before they can get off the ground though, the Neogo show up and attack. Gomja and Teldin manage to organize the Gnomes into a fighting force quickly, although Teldin gets captured and tortured. After a few days, Gomja does manage to rescue him, although Teldin has almost escaped by that point.
Teldin decides to join the Gnomish SpellJammers, thinking correctly that the Neogi will continue to attack Krynn until they get the cloak. Gomja leads some of the Gnomes onto another Neogi ship to crash it. We end, with the Gnomes and Teldin getting ready to leave Krynnspace and enter the Phlogiston while acting like tiny Captain Kirks.
While this ain't exactly DragonLance fiction, it's still pretty amusing. I look forward to what the next volumes hold.